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How To Build Your Own IR Head Tracker. With all the recent hubbub about Microsoft’s Kinect and Sony’s Play. Station Move, you’d be excused for thinking that motion control is some new phenomenon. In reality, it’s a technology that’s been around on the PC for years.
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Head tracking allows you to control your PC with your head. Mostly used in sim games, head tracking lets you move and tilt your head to control where your character looks. There are, of course, some excellent commercial head- tracking systems available, but it’s possible (thanks to free software called Free. Track) to build your own head tracker with just a webcam and a few dollars worth of electrical supplies. We’ll show you how. How It Works(Image B)Not so complicated, right? Here’s what you need: The Webcam.
Subscribe and SAVE, give a gift subscription or get help with an existing subscription by clicking the links below each cover image. This library is required for the CLEO scripts. CLEO 4 library contains 100 useful opcodes, which allow you to edit the data in memory games, working with external.
First, you need a webcam. Most modern webcams will work, but what you really want is one that has a high frame rate, low CPU usage, and an auto- exposure function that can be turned off. Note that we didn’t mention high resolution—you don’t actually need anything more than 3. So if your camera lets you turn down the resolution and get a higher frame rate, that’s a plus. You can find a list of webcams that have been successfully used with Free. Track here . For our build, we went with the Play.
Station 3 Eye (image C). There are some great reasons to use it (it’s a high- quality, super–high frame rate camera that doesn’t cost a lot. But we had an even better reason—we already have one, modified to see only infrared light. If you remember when we built the multitouch surface computer , you’ll recall that we had great luck using the Play. Station 3 Eye, so we’re going to use it again.(Image C)What’s that, you say?
You don’t already have a modified webcam? Well, don’t worry, there are plenty of resources that will help you modify your camera. The link for the Free. Track Forum above has info about how to modify a webcam, and if you decide to go with the Play. Station 3 Eye, you can check out our very own illustrated guide to turning it into an IR camera here . The Point Model. Once your camera is ready to go, it’s time to get started on the point model. The point model is the gear that will, one way or another, let your computer see (via the webcam) which direction your head is pointed.
There are a lot of ways to make a point model. The simplest is a single point of light—an LED or a reflector attached to your head. This is enough to allow the computer to calculate your head’s location along two axes. When you look up, the point of light moves up, when you look right it moves right, and so forth. However, if we’re going to all the trouble of strapping some lights to our head, we might as well get a full three degrees of precision out of it. By upgrading from a single point to a three- point model, Free. Track gains the ability to determine your head’s position and rotation about the Z axis—in addition to being able to tell when you’re looking right or left, and up or down, it can also tell when you move and cock your head.
For a three- point model, you can either use a “clip” model, in which the three points are arranged in a lopsided V shape, and attached vertically to a headset (image A), or a hat model, where one point is placed on top of a baseball cap or visor, and two are placed along the rim. Whichever one you want to go with is really up to you. We chose to go with the clip model because we usually wear a headset while gaming. The Light Source.
Now that you’ve decided on a configuration for your point model, you need to pick a light source. Your two choices here are infrared LEDs (image D) and reflectors. The advantage to LEDs is that because they emit a ton of infrared light, your webcam will have no trouble isolating the three points. The downside is that they have to be powered, meaning you’ll have a battery pack attached to your body somewhere.
Reflectors are popular, because they don’t require a battery pack. However, they require significant illumination to function, so you’ll need to shine a bright array of eight or more IR LEDs on them, preferably from a source near your webcam.(Image D)For their consistency, and because we don’t mind keeping track of a battery pack with a single triple- A battery, we chose to use IR LEDs.
Of all the infrared LEDs available, the SFH4. P model is the most recommended, for its wavelength and viewing angle. We happened to have some on hand (again, from the Surface Computer) but you can find them for well under a dollar apiece at online electronics dealers like Digi- Key . Some people swear up and down that you need a resistor any time you’re building an LED into a circuit. It so happens that the forward voltage drop of the SFH4.
P is 1. 5. V, same as a standard battery, so it’s possible that you can get away without one. If you want to play it safe, you can find a very handy resistor calculator here .
You go, tiger. It becomes a performance coup. D Universe renditions of the Comet are front- engined, unlike the real Porsche 9. Comet was inspired by a Datsun 2. Z. The headlamps may also have been inspired by the 1.
Alfa Romeo Spider. This change provides a flat back with separated headlights, which results in a heavy resemblance to the rear section of the Porsche 9. The fastback profile of the car is non- existent on the Xbox and Mobile version of GTA Vice City; instead also bearing the previously mentioned backwards- slanted rear.
It now largely resembles a Porsche 9. Carrera 4. S and the Porsche Carrera GT for the front grille/mouth and headlights. The Comet features large, cross- drilled disc brakes all around. Inside are two sport seats in black leather resembling Lamborghini's seat design. Similar to the Grotti.
Turismo, the Comet also features a front- mounted, carpeted boot with space for luggage. Unlike its predecessors, GTA IV's Comet is very rarely encountered on the streets, and is more common in Party Mode where two parked Comets can be seen and driven. Like the real 9. 11, the GTA IV Comet is rear- engined, however, it has a V8 engine rather than a flat- 6 like most Porsches, which would be nearly impossible to fit into the rear of a Porsche 9. It now resembles the Porsche 9. GT2. The Comet's handling limits and grip levels are extremely high.
The car remains completely stable even when cornerning at full speed without any power oversteer or loss of traction. In fact, it is virtually impossible to drift with the Comet even in slippery conditions (such as on rainy roads or grass). The Comet's turn- in is very sharp, though there is a bit of understeer present. With its unflappable handling and near elite- level speed and acceleration, the Comet is an excellent car for Vice Street Racer challenges. The all- wheel drive layout ensures good standing- start acceleration, and high power ensures a top speed similar to that of exotic sports cars in the game. However, this car does subtly demonstrate a lack of torque; this is noticeable on hills when at low revs. This problem is minor, because Liberty City is mostly flat and street- constructed.
Wheelspin and burnouts are very common with the Comet, because traction control is completely turned off. The Comet also suffers from a weak suspension construction. The wheels are prone to buckle into the chassis after striking a curb laterally with less force than expected, making the Comet one of the more fragile sports cars. For this, the Comet has the stiffest suspension in the game, including the other sports cars. Due to its rear- engine nature, the Comet, like most rear- engined vehicles, can survive huge amounts of crashes without any sign of damage to its engine, although its crash deformation resistance is rather low, increasing chances of having its wheels misaligned or even stuck if not being driven properly. The modified variant of the Comet is superior in speed, but is otherwise similar in performance to a standard Comet.
The mass, top speed and acceleration have been changed, however, and the most notable difference is that the GTA V version is rear- wheel drive, as opposed to a relatively uncommon all- wheel drive drivetrain in GTA IV. In GTA V, the car has fairly average performance for a sports car, but the traction is better than most of the sports cars. However, the car is very light and tail heavy, so many players may find the overall handling undesirable, compared to similar cars that have better handling, such as the Feltzer and Elegy RH8. Oddly, the website also claims it has a top speed of 2.
It is, however, higher than what the handling top speed suggests, which is only 9. It features a two- tone design with underglows as well as a large racing wing mounted on the rear. Like the Style SR, it features a two- tone design with underglows and a large racing wing mounted on the rear.
Comet. The player can easily obtain the vehicle after completing the mission. As with other vehicles, the player can store a Comet before delivering another to Stevie.
It spawns in a purple/dark red color. After winning the race (and the mission), Brucie will allow the player to keep the Comet as a gratuity. This Comet has a unique rich gold color, much darker than a normal yellow Comet. While the player is chasing the Pavanos, a Comet is seen getting into a car accident; the player can stop to take this car, although doing so is likely to lead to mission failure.
The player may park this Comet at a safehouse for safekeeping, and continue the mission in another car. In some cases the Comet is available in a very unusual dark grey color which appears red in certain angles, more specifically in the bumpers and skirts. The car is parked in the Golden Pier parking lot in Westminster, Algonquin. The player can drive the target Comet to a Safehouse and store it; another will respawn in the same place it was found, and this Comet can be delivered to Stevie. This Comet comes in a unique plum color. This cheat code does not affect saved games or block any achievements or trophies. It can be used to finish the mission.
This clearly refers to the Comet's high performance. They are as follows.
The Comet in the HD Universe has its name badging font similar to the popular font in GTA V, which is the Freestyle Script. This will usually result in a collision if there is cars in front of the Comet. It can be seen on the Stevie's car theft image. The Comet will fetch up to $1. It is also possible that the driver might be Chan Jaoming, as Chan also possess a similar Comet. However, the car isn't purchasable on this site in Online.
Instead, the player may visit Legendary Motorsport to purchase one in GTA Online. The Comet in the Xbox 3. PS3 version has a 2. Nissan GT- R cluster and is the only car to use this cluster, while the enhanced version's Comet shares the high- performance take on the EK- series Honda Civic cluster shared with other Sports and Super cars. This is clearly a developer oversight.